I think a solid workflow helped me a lot. It's real headache to work around problems when it takes you a few minutes just to prepare and bake everything. For example xnormal is a good app because you can prepare all the settings once, and then it's just one click to do bakes. (even if you change those models) From modo I…
I agree with GarageBay9 here. While I do prefer to generate my normal maps from a high poly model, there are some surfaces that just don't need to be baked from a zbrush sculpt. I have have alot of success with texture-generated normal maps. And like GarageBay mentioned, it's a huge timesaver to overlay high frequency…