Hi everyone, just a quick update on my engineer character, I've just gotten the proportions in and now it's time to add some details in, just wanted to post a WIP here to see if anyone out there can offer some critique on the model so far. Havn't sculpted in a while and I'm still quite a ZBrush newb so feel free to suggest…
A WIP of a sculpt I am currently working on for a new character of mine that I intend to get finished over the next few days hopefully, happened to come across the concept of this character in a new issue of 2000AD's weekly and had to make this guy, he looked way bad ass! Sculpt still has a way to go but they'll be updates…
Wanted to take a small break from environment stuff and try and get this sculpt together, it's getting there...slowly, not having much time to spend on this guy is getting annoying! Hopefully I can get this sculpt finished soon :| Crits are welcome at this stage, also heres the reference image I used for the back of the…
I luv the boots! :D I agree with the other comments... A lot of great details in the sculpts are lost on the low poly. Why is the face so bright compared with the body?