If you're going next-gen you should definitely take the take to add a specular map to define materials properly, everything looks uniformly plastic right now, it's specially noticeable on the face. Also there seems to be too much lighting information baked on the texture, again specially on the face. Makes it look…
I luv the boots! :D I agree with the other comments... A lot of great details in the sculpts are lost on the low poly. Why is the face so bright compared with the body?
Hi everyone, heres the latest on my character, would appreciate some critique and feedback. The diffuse is esentially finished now, just going to tweak a couple of things on it today i.e fix the seams and work a little more on the face and eyes. Just have to create the specular then ad hopefully it'll be done, if anyone…
Nice textures, you're getting better! Though looking at it I can't tell if there's more geometry to it other than the cube, I can see some depth but it's so minimal it just looked like a primitive cube. Try making the geometry more interesting, more depth would help sell the edge scraping you have going on there (as of now…
i like tho model, good work so far. you strayed quite abit from the reference tho. the shoes should be shorter and wider, the gloves should be much bigger and not disappear under the sleeves. the pants look alot more like baggy pants on the reference .. the legs need to be much wider. and those blue protector pad thingies…
Thanks for the comments people :) I'll post a closer view of the characters face soon. r_Fletch_r: thanks for the tip, yeah I used a diffuse to generate my normals. Anyway here's an update on my computer terminal model, I've created a proxy model here, I'll now create a high poly from this and then generate the normals and…
What's probably more important about the arcade thing is that you have a crapton of polygons in all the circular stuff, but the countertop/armrest thingy only has 7 sides which makes it look very lowpoly. So you've got a pretty big difference in detail. I also think the side panel could just be textured in. Guerilla bob…