What most people mean by adding more "color variation", is variation in the hue in the light/shadow areas. When your shadows are just darker versions of your mid hue, and hilights are a lighter version, it just looks flat and dead. That is, shading in grey (sliding the brightness slider up and down to pick your…
Vig, I'd be really interested in seeing a quick example of what you mean if you have time! Elementrix, your thread is really helping me with one of my projects - can't wait to see more progress, it's looks very nice so far.
I fixed the cross, thanks for pointing that out. On the colors, almost all tombs I could find where one color, In the total environment I'll add some more color (also through lighting) but I'm not really sure what kind of colors I'd have to put on the tomb. maybe the cross could be red, or do you guys mean I should give…
It's been some time since I posted in this thread but I'm still working on it and would like some feedback again=), The building blocks are being used in a little game project and some fellow artists already made some pretty nice rooms with it, but I'm currently focussed on this room as example. This time I finally decided…
thanks for you reply slug, I actually already tried to do that when refining my environment textures. I do constantly try to change the hue value when picking a new tone but I guess because Im working so close to grey it isn't really visible. I do agree that the props need some more love. I did them some time ago. Here is…
I love that you're thinking about lighting, layout and composition early. I love that you're working modular, I really like your style too. Awesome stuff, great start, really looking forward to seeing where this goes. To push this further you also have to take into account light, everything bounces light, otherwise you…
thanks for all the replies, @Mr Bear - Yes for my portfolio the plan is to use UDK, but for the actual project this is going to be used in a custom engine. I agree on the highlights and I'll take some of the other advise to improve the texture I think I'll also download allods online to get some nice examples and…