This is actually my very first personal Unity scene and project, but because I am just learning Unity3D I created a scenario and experiment rather than a real or complete game. My basic ideas were to do something in unity that I know how to do in flash and just to play with a theme that I like (grid based board alike game…
Don't believe all those positive reviews there is quite a lot things still very wrong with Unity3D. Sure they will upgrade and fix the flaws and gabs but it is NO WAY close to what they claim in their ads and website (just like adobe, autodesk,microsoft,... software).. Here is a list of things that I really hate so far, my…
I have to admit that the lack of bounding box selection is absolutely astounding, how on earth can they not even have that? That's essential in any software working with mutiple objects on the stage. Flash 1 probably has that :D Also, what do you mean by one of the axis is reversed? Do you mean the Y axis like in Flash?…
I worked today on a skid mark code that creates a mesh dynamically with fixed UV mapping so that it looks as if it was actually casted by the tank while moving. The yellow rectangles define the skid sources to draw from. The scripts places a new element to the mesh every certain reached distance. Worked on some intro…
Looks really cool. It's really interesting hearing your thoughts on unity like that, considering ive only every heard good things coming from it but having never used it myself.
I just want to say renderhjs that you never fail to amaze me buddy, truly one of the current greats in the industry I think :) I hope the experiment goes well man.
You probably know this but sometimes the tank just flips out probably something to do with the collision box. Great stuff as always Render. Are the scripts for unity just written in C++?