Working on a project where i kinda got stuck in a level design/environment art role, although I think I'm heading in the right direction, I'd still like to read some stuff about it to make sure I'm making something fun and easy to navigate.
Of course, but if we are doing realistic environments, it helps a lot because we can do our work more credible. For a level designer, all this is like the human anatomy for a character artist. Also, we don't need to know too many measures, and in games it may be an approach.
Architecture is something to look for, and more for level designers if they want to do solid environments and not nonsense hallways and walls with repeated prefabs. If you can have access to architecture books, the better, you can find measures for ALL. I also have decoration magazines and catalogs of building materials…