Yes, but isn't it also true that certain game engines treat normal maps differently, such as the UE3 engine, where the green channel must be flipped around to be represented correctly in the engine? Is it not found by others as well that sometimes, normals don't always look like they should when ported from one program to…
Correct me if I'm wrong though, but wont most engines nowadays convert bumpmaps into normalmaps in the end anyway? That is, considering the fact that the end result texels will have a normal direction, which is either generated from the bumpmap, or just accessed directly from a normalmap. The interpolation between the two…
QFT in my earlier post i was talking about oldskool emboss bump mapping...and the one advantage i remember them having.... curious if any engines that used detail grey scale "bump" maps ( i remember a few being talked about a few years ago but had no experience with them) are really that if as you say they converted to…
Alright, that all sounds good to me. I definitely have to defend myself though and say I do know how to use and make normal maps. The example graphic I made was done slightly in haste and was really only to show the raw idea of what I believed to be something that was going on with the very fine details, so by now, the…
Let me say now, that when I stated that I did not know what the "Special" map was all about, it was still just starting to get around to quite a few people at ZBrushCentral and myself. It's definitely old now in comparison to the new knowledge gained from this place. The fact is, in Maya's interface, it seemed to act…