It's not that I don't understand the math, I can write this stuff up in MEL pretty easily. I just don't know the syntax, and that takes time to learn. I wrote a script this morning that snaps an object to the nearest grid point and it took me quite awhile to do because I kept getting a syntax error that turned out to be a…
Hey everyone I am looking for a quick way to take an existing object and specify its dimensions. For example if I have a box of a random size, I would like to select it, open some sort of menu, and type of 5x5x5 to make it a 5 unit by 5 unit x 5 unit box. What's the best way to go about doing somthing like that?
Cheers for the bug reports guys. Be aware: Not all functions are undo-able yet, the spinners are an example of this, Obviously you dont want a new undo event for each increment you move the spinner so they need a special case. If you want to undo just delete the xform modifier in the objects stack. I have a pretty solid…