you need to create your own shading tree and don't use the premade phongshading by unreal, here is an old tutorial i made for recreating the team fortress look, it might have some mistakes in it, but basicly you can use the same techniques to change your shading style as well…
Neox, I've done your tutorial and it looks pretty nice. The problem is that Custom Lighting only seems to work with Directional light. How do you guys work around that for Airborn?
Hey Neox, I've taken a look at your tutorial on the custom shader, really well made. I was just wondering if you apply this shader network to all the environment models, I mean buildings, vegetation etc.. ? Does it work well with Lightmass?