Everything was going great until Marmoset 1.10 tore my rig and animation to pieces. I spent 2 days following this tutorial to rig my creature in Maya http://www.digitaltutors.com/tutorial/1371-Rigging-Quadrupeds-in-Maya He uses some kind of "flexi" rig system that relies on nurbs deformation and even a bit of n-hair I…
Just digging through the redesigned website, http://www.8monkeylabs.com/toolbag/learn/skytool skytool tutorial is open. Hopefully I'll make some skys finally work!
The 1.04 is OUT ! :) http://archive.aweber.com/toolbag/8N3.Y/h/Marmoset_Toolbag_Newsletter_104.htm The new website is very cool ! And the skybox tutorial is here : http://www.8monkeylabs.com/toolbag/learn/skytool
Check out this tutorial: http://www.marmoset.co/toolbag/learn/displacement If you're still having issues post a screenshot of your settings and displacement map, or send your mesh + textures to earthqke@marmoset.co and I'll have a look.
I was looking at the lighting tutorial setup and i was wondering what the settings should look like for the 3 point light setup (light colors, intensity, radius). Earth Quake your material tut was super helpful btw :)
If you want, there is here a small and cool tutorial about blending normal map in photoshop : http://vimeo.com/8025133 And you can try nDo for photoshop which can blend normal map too. (EDIT : Well, I just saw the date of the last post, sorry for this bump)
Does anybody have a decent lighting tutorial for marmoset? Specifically for hard surface (weapon). I just can't get a decent setup and, even though the standard lighting presets are cool, it just doesn't add to the model very much. I've tried the advice on lighting on the marmoset website too but can't seem to get anywhere…