Hmmm, may just be my drivers....but they're up to date. Another quickie, where do i add the gloss and spec maps? There is only 1 tab which covers both gloss and spec. Is it possible to add both? Currently I have Diffuse/Normal/Spec. With these results.
Hi guys, simple question here. If you have a spec and a gloss map where do you place them in marmoset? There is only one input for spec & gloss. Bit of a beginner with all these maps so just wondering on where to put them both. Im also having trouble getting the spec to pop. Any tips you guys can give me would be much…
Sadly no. Another interesting issue i have encountered though is that when i have a spec map plugged in, and i turn on the use spec tickbox, my mesh goes completely black. THEN if i turn on vertex skinning it goes back to my background color.
Im demoing at the moment and i noticed that the spec/gloss map are composed into one map. Would it be possible in future release to seperate these. I itterate my spec and gloss alot and constantly comping them is a pain in the ass. It'd be much more user friendly to seperate the maps.
Yea :) What i meant was it would be nice to have the secondary textures in a separate slot in addition to the current system as a time saver when saving textures out. :) Generally, when using gloss for example, i very rarely make iterations and its a bit of a pain to save the Spec out using an action, reopen the spec in…