Apply a diffuse map, even a flat color diffuse map, when you have an empty diffuse channel it will grab a random texture from the VMEM, its a required map so you have to have something in it (this is something we could document better). In this case its probably grabbing something weird from the UI and throwing it in.
Those settings are fine :) I like to check the normal maps using the "Incident Diffuse Light", which is under Rander> View >Incident Diffuse Light. Does the normal look ok there? It would probably be a good idea to add something like a CB pass (or the xNormal/Nvidia filter) so that the detail matches your texture. The…
But doesn't this then save the current model as a .mesh file? Meaning if I update the FBX from max, it doesn't get read in? Unless of course I delete the mesh and load in the FBX, but then that requires me to assign the materials again. Doh! What I mean by auto loading in diffuse map is that when I open and new mesh, there…
Thanks for the tips! I experimented alot with painting in the alpha for the different materials on the car, treating rubber, metal, glass etc as different materials now both in the spec but also the glossmap. It's taken me along time to get here since I've been unknowingly trying to make it look like a glossy sportscar,…
"I like to check the normal maps using the "Incident Diffuse Light", which is under Rander> View >Incident Diffuse Light. Does the normal look ok there? " ok wich program are we talking about, maya, xnormals, toolbag?. i will check it when i arrive home. its very anoying to not have internet at home, :( and not beeing able…
Thanks for the screenshot with the material settings shown, this is an easy fix. The problem is that you do not have a diffuse map applied. You must have a diffuse map and normal map applied at minimum, otherwise the app will load a random texture from the VMem and throw it in there, which is what you're seeing (likely…
Does the seam show when the normal map is applied as a normal map in the material? The seams you are seeing is information encoded into the normal map so that it lights correctly in Marmoset when applied as a normal map, rather than a diffuse map as you show in your screenshot. Viewing a normal map as a diffuse will never…
went into toolbag, and chose "Incident Diffuse Light" the result looks like this. since i have no internet at home , and here at school there are some restrictions , so i dont know so much about , and how too find it .:P "It would probably be a good idea to add something like a CB pass (or the xNormal/Nvidia filter) so…
Hey I thought of something else that someone might be able to help me with. Is it possible in Toolbag to make the floor recieve shadow, but the diffuse color of the floor is hidden/transparent? It would be cool to load up a lighting preset like Pisa or Pavement and have the object cast shadow onto the ground, without…
Be sure you are clicking the 'Save Mesh & Materials' button located on the chunks/materials menu palette. This is the only button that will save your material bindings for the model that is loaded. The 'Save Mesh' button on the main File menu palette only saves the Mesh import scale settings that you may set on the slider…