Sorry if this has been covered before, but when I take a screenshot, the alpha channel contains my gloss map. Is there a way to just have it contain a black and white mask to make compositing easier?
@ironbearxl: yes, maybe. It's all about the tangents on your mesh matching the tangents used for baking. If you use a .mesh in xNormal you are more likely to get a closer match than using a .obj file (obj files do not contain tangents, so any app that loads one has to generate them its self).
@Womball - Toolbag does have an Anisotropy shader: AnisotropicEnvironment from the Material->Channel Model list. The only thing is anisotropy requires a direction map and they are not the easiest textures to come by. Turns out aniso documentation is all but absent in our manual so here's the skinny on direction maps: The…
EarthQuake: Ah okay didn't know that. I'm hoping 8monkey adds in a feature for making paths relative to scene files.. Right now I'm doing some contract work where the client just has me save stuff on dropbox. I know if they can't just open the file from the dropbox folder they won't even bother.. instead they'll just open…