@Tits, Thanks for checking on those. The strange silhouette artifact is a known issue when sharpening is combined with supersampling on output. There is also some biasing disabled on ATI cards due to ATI cards not playing nicely with OpenGL. That could be the source of the blurry texture effect you are experiencing. Just…
@Womball - Toolbag does have an Anisotropy shader: AnisotropicEnvironment from the Material->Channel Model list. The only thing is anisotropy requires a direction map and they are not the easiest textures to come by. Turns out aniso documentation is all but absent in our manual so here's the skinny on direction maps: The…