If they are different objects in the same obj then yes. In the materials tab on the right side you can assign materials to different objects in the scene.
I looked around a bit but wasn't able to find an anything about this yet... When I enable amb occlusion on my object there is no visible change unless my camera is very close to the object. The closer my camera is to my object the darker it becomes. Is there a way to adjust at what distance the amb occ kicks in or do I…
Any clue when another update will be released? Maybe with a xyz widget for object moving in the world space ? The code is there for the light movement would it be hard to throw it onto objects too?
Hello everyone I was wonder if anyone knows if there is a way have mirrored and or duplicated objects to have the correct lighting information without giving each object it own UV space. I’m trying to save UV space and also use object space normals but this doesn’t seem possible. I’ve searched to find as solution but all I…
@ ace angel - nope i'm not switching machines or file folders. It looks like a problem with the material ordering in marmoset, simply some objects pick up , some dont. Apart from this, hopefully 8monkeylabs would add in their next releases the feature to be able to delete chunks in the object list, and be able to import…
Object space normal maps require specific shader support for mirroring object space normal maps, and I'm not 100% sure that Marmoset supports it. One of the 8ml guys will have to clarify I think. You shouldn't be changing your normals or anything like that really.
Export the glass as a sub object so that it shows as a different object in the chunk list, assign a new material to it and then change the shader in the channel model to ComplexRefraction for that material only (the rest being PhongEnviroment etc.). You can have totally different material settings for each chunk, so it…