It seems specular acts very different in 1.02. Here's an example using the exact same material and skybox. I'm on ATI, and you should still have my email and specs saved from earlier.
I know marmoset uses them, but I haven't seen them elsewhere. And I don't think there are lots of exporters for it. For example, Earthquake used modo, but I think that for exports he sent the model to Maya for the .mesh exporter.
Sorry if someone has asked about this before, but when i open the color selector (for example light color), I am not able to change it in the swatch. When i click, it opens up the 8monkeylabs.com home page. Any clue?
toolbag-developers: just wondering if you have a public bug/featuretracker for your app somewhere? for example something along the lines of http://code.google.com/p/movist/issues/list if not, wouldn't it be worth setting one up on your site? much easier to follow up on than a forum thread surely.
It did work for me when I changed the enlargement value but it was kinda small. But thanks a lot I did not know. How can i easily merge multiple images together? For example the 360 version. My images saves out as a TGA and dont seperate from the background. Are they supposed to? when i open my images in photoshop the…
I'd like some more information about the way marmoset is interpreting the specular intensity and sharpness from textures. although it may be gamma corrected properly grey values in these textures does not seem to translate to any intuitive mid point in relation to the interface sliders. for example - grey in the rgb of the…
I'm not sure what the name of this problem is..so I'm having trouble finding an answer. I wanted to render my unfinished model to see how it looks but when I import it into marmo as an OBJ file it goes all bleh. example below It stands at 40-50k tris no textures or uvs. It's all separate pieces, I'll try attaching them all…
Love the tool bag. I bought it a few months ago, it is awesome. Thanks guys I had a question though, which maybe really obvious. Is there a way to render out of marmoset with alpha? For example, if I wanted to render a character and not have a background attached. I know I can change the background color and all that good…
Hey guys, hope you can help me with this one. I have a major issue using opacity maps. First of all, I put the map in the diffuse alpha and set the blend mode to alpha just as instructed, but the results are strange. It seems that some faces behind the ones who are transparent completely disappear when viewed through the…