Wondering if anyone else has encountered this issue. Im trying to export an animation from Maya via the stooge plugin. Everything works fine aside from the animation frame length seems to have no connection to my start/stop time, it's either too long or too short giving me a nice jump in the animation loop. I've tried…
Getting an access violation error when I load the .skel file for my animated mesh. Work flow atm is this: I modeled, rigged and animated in 3ds max before I knew that you can only import animated meshes to marmoset from Maya. I exported as FBX from max with bake animation on. Loaded up in maya just fine, used the stooge…
So for the first time I've been wanting to use animation part of marmoset for real time capture. After a lot of fiddling, I've got it working ( for the most part!) Workflow: Set up joints and assign model to it ( rigid bind ) Stooge Export > write tangent / bitangents, write rig file, write bone weights and skeleton stooge…
Hey ! I have a question about animations in the marmoset toolbag. I see that there is a plug in for maya to export skeleton, rig and animations, but I only have 3ds max here and i can't see any plug ins for max ... Is there a way of doing /exporting animations from 3ds max and load them into marmoset or not ? Please tell…
Hello, thanks for a great tool. I tried exporting an animation using the stooge plugin using Maya 2008. But when I load the animation and skeleton in Marmoset, the skeleton animates but the mesh remains stationary. I think the skinning's not been imported, any idea why this'd happen? Thank you.
Hey all, I'm having a problem where I'm trying to render an animation in marmoset. The original mesh and animation were done in 3ds max. I exported the mesh and bones to Maya using FBX, and used the Stooge Export plugin as directed to get the 3 files (.mesh. .anim and .skel) that could be imported into Marmoset. However,…
Is possible to use animated textures in marmoset toolbag v1.02, im making a room and i want to add a fire place with animated fire texture with alpha map. is this possible? if not then is there any other way?
Hi Folks, Working on building a reel for games and I've used Marmoset for showing off my models, but I'd love to get it working with my animation. I've been using Digital Tutor's characters, but running into issues when I attempt to export from Maya and open them in Toolbag. So no warnings when I export from…
You guys have any plans to add animated texture or UVs support? Animated UVs at least could be done in Maya and exported I imagine. Also, perhaps some sort of fresnel map so we could change those values across a single mesh without having to have multiple materials. Maya 2012 export support? :) I love me some marmoset, so…
chrisradsby, alhpa shows up fine in screenshots for me. So I just bought the full version, great tool, love all the new additions (compared to the first free release). I've been trying to do some turn-table animations of some of my models, but I actually still get better results with FRAPS than with the integrated video…