Hey, this idea comes from an option within 3dmax. Under Render Elements you can add a render pass which will render out the Material IDs. This can then be used for selection sets within Photoshop. It would be great to have something similar in Marmoset based on applied materials within the scene. Here's an image that…
Well, i'm not using fancy smoothing group method.. just the usual way. Can you just please mail me back the corrected mesh :D Conclusion i can draw so far : 1. If the corrected mesh rendered on my PC looks the same with screenshot above, then probabbly something wrong with my export setting on 3dmax. 2. If it still looks…
I love the toolbag, and i'm planning on buying it as soon as able, but I was using the trial version and kept coming up with a weird issue. When I import my model (.obj format) from maya, half the time it just doesn't show up, and the other half the time it gives me weird stuff like this: Strange vertices that are shooting…