I think the Keyshot rendering program is faking UVs on the objects. When I dig in to its materials I have the option to texture it by UVs which ends up with pretty much the same result as Toolbag. The option that adds the texture is called Cube Map, I'm not sure if that means it's projecting a mapped cube onto the object…
I'm working on some industrial CAD models, but I'm not particularly a CAD modeler so I'd love to try out the Marmoset Toolbag instead of Keyshot which I've been using. I've been able to export from Alibre to an STL, then use Meshlab to turn the STL into an OBJ, and import that OBJ into the Toolbag. My problem now is that…