I think the fisheye effect comes from a ridiculously high fov, somewhere around 180. I dont know really, theres probably some way you can distort a camera view in kismet, but I'd presume you might need coding to distort the player view/viewport.
@G3L - Ya there's alot of cool designs for this place, but this one was by far my favorite. The textures are a combination of hand painted and photo reference, combined with AO bakes from high poly models. @c0ldhands - Ya I can throw up some images of some of the pieces when its all finished, just lots of pipe…
@RoosterMap - Thanks very much :D @MrBear- Ya I've always loved the design of this place, so it was an easy choice @Jocose&MrBear- Yup I intend to do the distant silhouettes, but those may not show up until later updates Quick update on where its at, still have to add a few things to the middle building but its getting…