I guess that makes sense for larger pieces, and then getting more "free" with the other items... Will be interesting to see how things come out. I need to find out if Unity has a built in grid or if we will need to code something....
Its the same as in layout (print, web,...) without a design grid it all falls apart and just bleeds with so many small flaws and sometimes even big ones (stuff doesn't play in harmony, things don't match up - it feels cluttered and random). And the same at least from my experience can be said about 3d and environment…
I have seen both. I know people who use the grid religously and those who almost never use it. Really comes down to whats fastest for your work flow. I have ever seen where people use the grid too religously and most everything is placed/designed based off the grid. Also have seen the oposite and opened a scene with amost…