ok so you let the engine and decals worry about tiling? for my test i have to stick to max so i will have to emulate this :/ is 512x512 acceptable for the skybox? guess ultimately i'll have to keep guessing till it's exported. good news on the char though ;))
i'd be careful with polys for characters. as i said, you have to skin all those vertices and if you have 3500 verts + 10*1500 verts for some enemies, you have 19k skinned verts. you need to process those every frame(and we love 60 frame games ;) ). i think your engine could get problems. mario in galaxy has about 5k polys,…