What an awesome character. nice work man! I noticed you put quite a lot of cavity in your diffuse ( I might be wrong on that ). Is that a cavity map generated in Crazybump? What are your layer settings for it?
Been loving this guy for a while now... (the model not the guy); how many different materials are you using for him? Obviously you've got diffuse, normal and spec, but is there anything else going on, like emmisive or schmancy sss-related stuff?
Jon - yeah I'd love to make a lobstrosity sometime :P the crimson king too.. in fact.. just about anything from DT! polozad - first thing step is to get a nice clean normal map, then run it through crazybump to get different height map layers. then I take these and overlay them in the diffuse, along with an ambient…
haha thanks everyone yeah, i agree with every crit people have given this so far. there are probably a hundred things that I would like to have done differently looking back at it now, and there will certainly be many more as time goes on, but that's just the way it is sandro - i used max for the retop and bake quill voy -…