So I scrapped the rock pillar things I had in favor of walls. These walls are textured with some fun image manipulation I did with a render of bricks I made in zBrush rendered in Maya and the texture I've been using. Then to show damage and so fourth I combined and tiled a few images. What you see below is just diffuse and…
i think you could put a lot more detail in your stone/walls and arches. atm they look quite unnatural. i'd go for a more stone brick look like this: i figure you'll want to blend it with the environment too so some overlaying vines/plants would work well aswell as texturing moss and grass onto some of the stone walls
Yea sure here it is: And an Oblivion example I was trying to use for help/style guide. I'm currently redoing my arch thing to be more ruined than it currently is but yea I'll definitely come back to fix those bricks/walls. I've been watching my bro play lots of Uncharted and I'm going to check out Gears PC for extra…
Do you have any reference pictures of what it is your aiming for? If so, post those, and then we'll have a better idea of how to help you. As of right now though, those stacks of bricks aren't doing your scene any justice. As I mentioned before, I think the best approach would be to model several ( 5 or 6 ) different…
You have what look like rounded boulders in the middle of what used to be the chapel's floor. This seems out of place. After any location has been built on by humans, we tend to clear out and smooth the floors. This stays the same even after a building is destroyed as large stones aren't casually thrown around. Instead,…
Vertrucio, very nice point. I'll have to analyze that and possibly replace some boulders with some bricks or smaller stones. Prophecies, that's exactly what I was thinking. I love his thread btw, I've learned so much from it. SnakeDoctor my workflow has varied by object. In this case, I used very little BSP because the…