Swizzle: I'm not a fan of the faces you're making at all. Team Fortress draws on some sharp stylisation that, I think, comes from Moby Francke's work. Your work is altogether more round, and not quite as daring. Load up the Heavy in the model editor. From the front, his head is shaped like a flattened triangle. In general,…
Definetly a huge improvement. Also bare in mind that, although the jawline (the contour so to speak) is very sharp in most of the models, the jaw profile doesn't have to be. The sniper's jaw profile is quite round actually.
Another thing in common that I could find, fiddling with the original 3D models, is that they all have the cheeks really sucked in. They don't necessarily have very protuding cheek bones (like coming out of the face boundaries), but sucked in cheeks and sharp jawlines. Also, the heads kind of taper in as they go to the…
I would recomend you to stop concentrating on the head for now and rethink the body mesh. Spend more polygons and play more with shapes and the meshflow, try to imitate more the TF2 style of models while keeping the Abe Lincoln look. The legs for example, they're too straight, too sharp, while keeping them skinny, try to…
the first thing that stands out to me, is that in the tf profiles, almost all the sloping curves end in a sharp point, except for Deoms lips. I know some of this is due to poly constraints but it still seems fairly deliberate to me. while yours do have distinct looks, it's mostly amongst themselves, and mostly just the…
Thanks, guys. ScudzAlmighty: I hadn't given up, I just didn't have access to the stylus for my tablet. I'm visiting my brother right now and I accidentally left it at home. I got somebody to send it in the mail, so now I'm back working on this. ShadowBrain: It's just a proportional thing. The legs on my model are longer…
Zwebbie, I think you have an important point. While I don't necessarily think I should go the direction of that paintover because I think it's too close to the existing heavy design, I think it does illustrate something that's lacking in this guy and something that I definitely need to work on. Here are the side-view…
I like how he is all shiny, hmmm.. shiny! but yeah haha, the face needs a bit of work, the jawline could be way sharper! I actually liked the face from your mudbox sculpt better then the current one!