looking very good guys!! tho id say as a general idea, put more polys around the eyes for more definition. Except for Swizzles models/textures, some creases around the eyes are too soft , I think it could really make the character's expression pop out if the eye region was more definied. Ok im done nitpickning, as a whole,…
Tesla looks amazing! However, I think that the bottom of his apron should be a bit darkened. Valve's design philosophy is to draw attention to the center of the character, where you can most easily see the whole of their silhouette as well as what weapon they're carrying. You've done this with Tesla's pants, but not so…
Swizzle: I'm not a fan of the faces you're making at all. Team Fortress draws on some sharp stylisation that, I think, comes from Moby Francke's work. Your work is altogether more round, and not quite as daring. Load up the Heavy in the model editor. From the front, his head is shaped like a flattened triangle. In general,…
The facial planes are too flat, so you dont get a extreme distinctive shape. In the TF2 designs, the mouths are the smallest detail. These guys don't talk, they act. In looking at the Heavy, his chin is very pronounced...(leads with the chin like a boxer) his nose would be more designed to fit with his nationality. And of…