Thanks Divi, Yeah my diffuse maps are grayscale, I'm just using the RGB channels of a TGA so I can get 3 different diffuse textures out of a single TGA. The plan was to create 3 materials, and then the R into the diffuse of the first, G into the diffuse of the second etc. I was hoping to do it without a mask but if that's…
he inverted his diffuse because they are b/w and can be used as a opacity map for the translucency. if your decals aren't b/w that obviously won't help you a lot. depending on what the decal look like you could extract a mask from the diffuse by clamping values, but you are probably better off just using an alpha... so…
Hey there, I'm just trying to setup a decalMaterial and last time I did it, I'm sure I just plugged in my diffuse and set the blend to modulate. However I just downloaded the June UDK (I was using an old build prior to this) and now I get a message saying it can't use modulate with dynamic lighting. I Googled and found…