Is it that you just need an easy way to make a goopy organic static mesh? Or are you looking to simulate slime in real time using source/tf2? Simulations in max or blender won't translate to real time. Even baked out as vertex animation it gets really costly on system resources and most engines choose not to do it let…
did some more tests today and with the method r_fletch_r mentioned, box model + meshsmooth turns out quite alright for that project. i don't wanna simulate the slime dripping process. i wish the portal2 stuff was released already :D it's hopefully going to "hang and dangle and jiggle" a bit. even though i haven't looked a…
well, a friend of mine asked me to do some slime drops hanging from the inner ceiling of a friendly free willy animal. now my knowledge of cool tricks is extremely limited so i usually always model things straight away. but i remembered some tutorial that made it so easy to make some realistic ropes with some of the…
Get simulating then :) , if your using Glu check the Docs, there is a really nice breakdown of what each attribute does with animations demostating the effects. also start your simulations pretty coarse and only tweak 1 parameter at a time. Simulation can be very confuising if you go at it wrong
Just to clarify why i posted sims was you can use them the fling slime or what ever at a collider, let it drip off and then take snapshots of the sim where you like the way the drips have formed.
Blender can simulate viscous fluids. [ame] http://www.youtube.com/watch?v=j5S4NrFxQTs[/ame] also there is Glu3D for max that might be worth a look. To be honest though whats the problem with modeling the drips. seems you could take longer searching for an easy way than it would take to model a few hundred of these drips. a…
just interested in getting to know other ways of doing things. like with the mentioned physics simuluation for a dropping rope. i didn't know that before and learned some things :)