You might want to take a look at this tutorial. It is just about exactly what you want to archive. http://cg.tutsplus.com/tutorials/autodesk-3ds-max/how-to-create-a-video-game-dumpster-the-complete-current-gen-workflow/
Specular colors should be chosen depending on the environment you want to place your model in. The colors is the color that is being emitted in the specularity and could be a faking method of color bleed. And you should look at the whole tutorial, your mesh looks a bit funky as it is now and I would suggest re-making it…
NinthJake, As a matter of fact, I did make some changes to the mesh, and to the high-poly as well. Over all I like the shape. If I can find the time, I may just watch them all. Those other tutorials are great too.
00Zero and Bram, you guys are paragons of what I aspire to; other than many, many, hours of practice; what are some of the best texture resources you used when learning (tutorials ect...). I may just have blown a gasket today and become so dismayed that I don't feel I know what I am doing anymore. :|
Alright. I have been texuring for some time. And I guess I am in need to a refresher or good base tutorial. I am working on a dumpster, and while doing so I ran into this: Where did this guy learn to cram so much detail into each pixel. My texture was looking alright, but the more I stare at his he seems to be making…