Fair enough. Let me ask another then while we see if any other tips roll in (sounds right to me, but you never know if there is a setting tucked somewhere). Some of my team points out seams and are wondering "how can you get seams on your uv borders in mudbox?!" and I say "well, seams are on every piece of art in the…
in this case, both, I suppose, here is an example of the diffuse map only with all other supporting maps disabled: http://dl.dropbox.com/u/1483473/images/diff_example.png This is on a half-sphere, or the end of a propane/gas capsule, and the seam is where the UV seam runs through of course, but this helps to see the glare…