I think the help file and tutorials included in 3dsmax are going to be a great resource and probably the first place you'll want to look/search. Main menu > Help > Tutorials > Search for Unwrap and check out "using unwrap UVW". Its full of useful info and a helpful walk through. F1 brings up the help doc. Not the same as…
So I decided to install Max 2011, I got via a gift from a friend. :) . I chose to do this because I found that there is a greater abundance of tutorials for texturing for Max then Maya. And also because I think the modeling community overall on the internet favors Max and I find it difficult to get a lot of Maya help so…
For a simple Box I think the Max Help File on the Unwrap Modifier would suffice...understand the functions and you can unwrap simple objects easily...this tutorial taught me the basics of unwrapping (although I still hate it :D )...AFAIK the Unwrapping process hasn't changed too much since Max6...Max8 added Pelt Mappin…
I'll try to follow the tutorial Piflik gave me. If it's too hard I'd love to get a step-by-step with a less complicated object than a teapot or organic head model. I don't get why every tut is of a complex model though, that makes no sense to me.
@n88tr: Do you have some modeling experience or a 3d model that you created before? Maybe we can go through with a model from you, step by step. That should be better as a abstract tutorial. I could certainly now start talking about techniques, scripts, plugins and good approaches but it is useless if you don't get the…