Hi there, I'm gonna need to start thinking about textures for my current environment and I think I really need to brush up on my material knowledge in UDK. I've got an ok grasp of how to set up materials, I'm comfortable with techniques for adding texture blends, masks, parralax stuff, reflections, tiled bits and pieces,…
A lot of the nodes and operations for the materials in unreal 3 or gears of war believe it or not are basically nothing more than texture editing operations made to the texture that could have just as easily been done in photoshop. I remember when I was brand new to Unreal and looking thru all the pre made materials, I was…
theres a gnomon dvd on unreal materials, im only half way through but its seems to be pretty good and goes into quite a bit of depth (in my novice opinion) about how nodes can make your materials better. In short i would recommend it if you can afford it...... Gnomon UDK materials
Thanks for the reply EricV, Yeah I was just taking a look at some of the included materials in UDK and it was the first time I'd looked at them since learning more about them. I noticed exactly as you said, they're somewhat less intimidating when you break them down. I did indeed notice that a lot of the nodes are simply…
Another thing to keep in mind is we repurpose maps all the time. It may look like we're saving time by "adjusting" a map in a material but a lot of times it's done to save memory. Yeah I could export this diffuse map and turn it red and add contrast but that'd take up more memory. If I have the instructions to spare I'll…