Hi there, I don't think I've ever posted anything I made here earlier. I'm a pretty long time lurker tho and it's great to have such an active forum to check out now and then :) Anyhow I've made a tutorial. It's not done actually... I plan to make two versions of it actually... One basic, not indepth ideas on anything, and…
Wow, thanks guys! I see this was mentioned on the front page even. Damn, I'm really surprised and happy about that :D (even tho the links seem a bit mixed up, the link to this goes to the second entry and the last two goes to the same page hehe) Really need to wrap this one up now and start on the next tutorial... It seems…
Thanks! Great that you brought that up. I'll add something about that in the tutorial as well. In Max there's a utility called "Assign Vertex Colors", if you open that up you see you can goto your radiosity setup there. You run the radiosity bake and then press "Assign to selected" assuming you've got your mesh selected :)…
Thanks! Good point there, I'm actually not sure about how that works either.. In UEngine, if you make a a mesh and instance that and then starts painting vcolor on it... It'd be great if it could instance everything but the vertex color info somehow. Just like MoP said in a better way :P Anyhow I'm wrapping up a (quite…
could you do me a massive favor, and make a rock tutorial? There are hundreds around, but none of them are for what i'm looking for. Yours looks pretty spot on.
Loving those rocks :) Nice tutorial and btw how do you paint in ambient occlusion with vertex paint? Do you just generate a map and put a vertex blend material on the mesh?