hello, As my first post I would it rather be of this finished but, it would seem that I need a hand in the animation side of this. :susp: you see I want to get the barrel of my gun here spinning up/constant/down with the slider. im currently using a script on the controller for the barrel group for the rotation. (SLD_Spin…
Its not that I'm sure Vig, its definitely going in reverse in the spin down -__- who would have known a gun barrel spin would be so annoying. I'm off to read though the 3ds bible, wonder if there's a solution within its many pages. Unless anyone knows of a better way to make a spin up/down that can be controlled for…
Firstly, don't use Groups...Groups are evil... Have you tried Custom Attributes instead of a slider...you should be able to keyframe them no problem... Also you don't need the Depends On part in the new script controllers... Workflow: Create a helper Object (or use the base of your gun), add an attribute Holder Modifier…
Many Thanks, :) im still getting weird issues with it though. made a quick render of the spin up and down. as you can see spinning up is ok, once it reaches its top speed in this case 1 as any more made it go crazy. after the peak is reached it seems to slow a little. With some blur this wont matter I think. but at the end…
I think its running into the wagon wheel effect or stroboscopic effect, depending on who you talk to. http://www.ehow.com/about_5108375_stroboscopic-effect.html http://en.wikipedia.org/wiki/Stroboscope There is a certain speed that when certain frames line up things can come to a dead stop or more commonly reverse. Which…