hey as a person how worked with unreal3 engine professionaly for more than 3 years i can tell you plug the camera vector into the UV slot of the cubemaptexture. This way you get reflections depending on the camera angle IIRC. The problem is these are also dependent on the uv layout of the texture. So things will only be…
Ah wow! Yes the light is a bit overblown, but i like it. It really gives the feeling of a super sunny and warm summer day. The sky and the outside feels very empty in places. Maybe add some more trees that's further away to? Some of the signs and little notes is a bit repetetive. I'm thinking of the red one and the…
galen: thanks dude. always happy if somebody else can pick up a few things while I stumble along. fearian: that was me learning how to set up vertex blending. :) the shader in these new screens isn't final either, but I'm getting a better idea of how it works. evil: yeah man, though i wanna play around with the HDR so it's…