Left side is starting to look awesome, right side needs some holes filled in (top right corner) and something to fill in the bottom right for composition (probably just more large rock shapes).
Feanix, try adding the banding to both the diffuse and the alpha channel then to get the greatest effect. And I meant to use geometry for the water dripping down the rocks on the far left not the right. The ones you just added in recently.
great work feanix :D im guessing its a viewport screengrab, right? why dont you make a full res high setting grab, with lightmass allowed? guess it would come out pretty neat :D
That video is sick. Seems like the big steam particle on the right is just falling, a rotation and possible scale may help. Opacity seem a tad strong but that could be the lighting. I'd also place some of the large steam particles in the lower right foreground (so a bit covers the bridge), and another on the other side as…
Wow man looking great! Nice textures, you are right, I think its just that from a distance its hard to catch some of those edge highlights AND you are right, its a very fine line between subtle and over done, I think the key is contrast in the edge highlighting, some large and noticeable some small and subtle to keep it…
Feanix, you see how the water running down the rocks on the far right is basically transparent. Its almost just like you've got a scrolling specular highlight on the rocks. That's what I mean for the water on the far left. Right now its too white looking so it give the impression that there's a large volume of water…