Thats totally false, 2k is standard for most weapons. Especially if you are doing a portfolio piece. The comments about your UVs are right, you need to fix that before you put this in your portfolio or just never show anyone those UVs and don't make that mistake again. You need to manually unwrap your shells and then…
Racer planned for world domination with his awesome tutorials. I guess he expected everyone to be doing good weapons by now. Not being a 3D Artist I can hardly give any crits but I'd say keep at it... Just think, in this case, of the word 'Minimal' :)
Oh, snap! Racer445 is here yo, shiz about to get crazy up in this joint! Racer445 the AK-47 god has just arrived. In all seriousness, watch racer445's ak47 full tutorial set or maybe pester him with some questions? I will not be held countable for any broken noses. : )
This is my 5th gun i've created and this by far is the best. I sorta took my own crazy twist from racers tutorial and started texturing the gun to tell a story of a hard fight. The texture maps were painted at 4096 and the normals at 2048. Its funny because after my first painting attempt: I was going to ditch the project…