After reading the entire thread and based on my personal opinion. You shouldnt use the tutorials that you have done for your portfolio. Reason being; by doing that you are simply calling someone elses work as yours and attempting to earn a credit for it. Tutorials are just walk-throughs that helps you firmly understand the…
Anyone posting tutorial made stuff in their portfolio is showing that they DO NOT ENJOY the 3d process, because if they did, they would have made at least 10 more better objects since the tutorial that would then be online. Having a tutorial object points to one or more of the following: 1. doing the least you have to do…
Hi polycounters! Whats the general view on using stuff from tutorials in your portfolio? E.g following a tutorial for a higpoly model then making your own lowpoly and textures. Of course stating that the hp is from a tutorial and which one etc. I know its always better to come up with everything by yourself but do you guys…
You messed up here. It should be. If you were a hireing manager would YOU want someone whos only work is copied from a tutorial? As someone who is doing the hiring for a company you would hope they were smart enough to know that you, nor anyone can know everything and using tutorials to constantly learn and improve is an…
Exactly. Plus how often is your first attempt at something any good? A tutorial is for showing you how the process works. It needs to be repeated 10 more times before you're going to be starting to come into your own, skill-wise. I think as a blanket rule, no portfolio should have school assignments or tutorials in it.…
If you're doing a tutorial, its probably the first time you've used a technique. Nothing that is a first try with a new technique should be in your portfolio, regardless of any other issues to do with using tutorial work.
I think a better bet would be to do the tutorial then take what you have learned and create something original with the skills that you have gleaned. Creating and original piece will stand out much more then one that says its from a tutorial and the repetition of creating it will reinforce what you have learned.
Why do people follow tutorials exactly? I mean, couldn't you follow the tutorial but make a slightly different object? Like if it's a tut for a concrete pillar, make a concrete wall/corner/set or something? All the techniques would still apply but at least you wouldn't end up with the same cookie cutter model everyone's…
Canadian Ink pretty much nailed it. Everyone has seen the major tutorials and hundreds models based off them, I've seen this modeled over a dozen times. http://www.alex-legg.co.uk/environments/ http://www.game-artist.net/forums/work-progress/6771-old-pillar-prop.html http://scribble-di-gook.com/images/sculpt.html…
the bullshit is the fact there's even a statement. its this pretence that has become so embedded in any aspiring artist' workflow that it distracts them from the main goal - which is simply doing stuff and naturally getting better at the process. all they care is "the portfolio". fuck that. just make stuff u enjoy and post…