You just need to not exceed 512x512 pixels in total, as far as I'm aware. So you could have: 1 x (512x512) or 4 x (256x256) or 2 x (512x256) etc. So if youve got any tiled bits, seperate them ( but i doubt you will by the looks of it). Awesome concept btw, as been said before, will look smexy as hell in 3d.
@Simmo thx for the kind comment:) @amsmntparks great start on the textures! As for my progress I still have some optimisation to do on the UV space, and I might have to sraighten some of the shells borders to avoid getting jagged seams... Heres a screenshot (square = 4x4 pixels) I'm open to suggestions on how to optimize…
willy wilson: Would u mind posting a wireframe of that pencil? I thought you might have geometry for thirding. However, if you dont have geometry to spare, you can still reduce the size of the texture space for the yellow part of the pencil as its a constant colour (almost). It would work even if you have the yellow part…
Create a time traveller and a time machine! You have 2000 triangles and a 512 x 512 colour / spec / alpha maps, in total. rules: 1. NO NORMAL MAPS! 2. entire texture area is 512 x 512 pixels. Break this up however you wish. 3. 2000 triangles are for the machine & the traveller, break this up however you wish. 4. Feel free…
BetelGeist No, mirroring UVs does not automatically cause artifacts. In fact, it can even help you get rid of seams! Pic related, there are 4 mirror seams in this picture. Can you spot them all? GreasyMnky I've tried something new on this project, which is making my UV edges nearly square. This allows me to draw lines that…
mradam great silhuette, reads nicely Zwebbie: Will be so much fun to texture :) FLow: Character looks nice. Add more character to it! Youre wastig alot of polys on the toilet seat gsokol: Looking nice but youre wasting alot of polygons. Esp the face and the bottom of the shirt+groin area. You'd be better off using that geo…
Feedbacks: @wilson: both the journal and the bag look good, though I can't envisage how the straps are working, though that's probably just cause it's a single colour still. @mradamw: That hexagonal suit looks great. I like the orange but I think it doesn't work well with the light blue glows. It's creating a bit of a…