I'm having a fun time with zbrush that i hope someone else has enjoyed this feature and help me remedy it. export out pieces from max to zbrush using .obj exporter from max 2010 import into zbrush and the scale is entirely off. export piece from zbrush into max and it is the right size then i export that same piece from…
Spark: Thanks for the compliment. The trick seemed to not quite work the next time around and i'm not to keen on eyeballing scale and placement so i'm still trying to find something i can to that's reproducable that will solve my problems at least for this .ztl ....... this is bringing back nightmares from Dom War with…
StolenPants, loving this so far and looking forward to the final. As for the polymesh3d trick, its sort of like resetting the xform for zbrush...or if you must, it's MAGIC! Either way, the size variations from programs are a serious bother, and has caused me many of a trouble on my work. Spark
Rawkstar: Hey dood long time, thanks for the push. When ya coming back to dallas for a visit? Andrew Mackie: actually i think i spent a grand total of 1-2 hours on the glove because zbrush crashed and i had to redo it almost all over again. i normally don't have much time to work in my freetime with crunch at work and a…
Woogity: i found refence for the gloves in a comic book printed about the planeswalkers... problem is every artist has a different take on the character. on the plus side that makes me feel better about putting my own spin on her. i created one of the stitch alphas but the other one is actually the default one in zbrush…
Yeaa it happens very often and I think it is normal :) Many ways to fix it but the very easy one is just use Go Max it will fix it for you ( I am assuming you are not using it yet). If you still want to go the other way you will have to append a polystar or something to the first subtool you imported in zbrush. Make that…
nofacej: the boots have a metal support similar to a hi heel with the leather leggings bolted onto the metal foot support. the ankle support is less restrictive then a hockey skate but similar construction. the skirt is still technically untouched because i haven't decided if i'll cloth sim it or just zbrush it to final…
My mind is blown.... for some reason appending a polymesh3d star then appending my obj's made them come in the correct size.... i have no reasonable understanding why that would work... i tried using gomax i had tried restarting my computer and programs to no avail but bringing in this polystar then appending in my obj's…
Hey Pior, Thanks for the comments! I agree the face is a bit generic sexy chick for now but i wanted to get a jump on her outfit before i fleshed out her head completely, mostly because the more i work on her the more i get a feel for her character and personality. as for the shader render settings i admit i cheated a…
So i've always been impressed with the characters that Aleksi Briclot created for Magic The Gathering called planeswalkers. I used to play magic and so i don't know if that had something to do with it, but now is my 3d tribute to the first of those characters. Chandra Nalaar here is the description of her from the website.…