Im thinking of eventually getting one of these engines, which would be best for a free roam fps and what do you believe are the pros and cons of each, and how are they art wise? Thanks!
Well one big advantage with Unity is the community and documentation. There will be always someone available or some resource available that can help you further. Whereas with something like LeadWerks you depend more or less on your own because not that many people use it and offer free help, samples, answers and support…
I can only talk about unity as I had a couple of c# sessions the last few days - and I think that I can do with it what I want - but that's just me and I don't know what of this experience I have is relevant to you. It's just your initial post is so vague and this thread would be more fruitful or meaningful if you could…
I'm another Leadwerks user. we are working for more than a year with this engine. graphical way: I think you can hardly find other engine with Leadwerks quality.. and also with this price! (however and as you said unity3 "pro", it means you don't bother much with money!) code way: it supports Lua scripting language and if…
I don't know. Maybe its getting more expensive hehe. You can download a 30 day evaluation version and then buy for 200 USD. So it was enough for me to have full engine with tools and more important without royalities after that. But I dont use it for Game-Creation so its a bit different maybe.
It's kinda weird comparing 'graphics' of both engines, because it is mostly the art YOU put into it that makes it looking good(or bad). But I guess you could compare the graphics-features, and if you do that, then Unity is showing ALOT of potential I think. The way I made my decision: -Unity 3.0 will have Beast…
Yes thats particulary true but improved with .lua support a lot. Leadwerks develops in the right direction and even people which want to make games without beeing hardcore ocder will have fun with upcoming Leadwerks 3.0. :) But you will need a coder if you want to make a game. I don't know any solution without coding…
leadwerks has a lot of impressive features but in my experience so far unity is impressive.For knocking up quick prototypes its awesome. I am not too impressed with the shaders right now, but that should improve. To work with leadwerks I feel you would need to be a lot more of a coder than with unity.
I use Leadwerks for my projects at Pure3d Visualizations. :) The workflow has improved a lot with the current version 2.32-R5 and people can code with several languages or just go straight forward with LUA. Graphical Leadwerks is up to date with it#s deferred renderer. The editor is simply but intuitive. There was heavy…
I have to agree with renderhjs unity is very good. I havent used it to make anything yet just tutorials and such but compared to other engines(I havent checked those other engines but I'm betting) unity is very usable and straightforward. It doesnt have cutting edge razor sharp potential visuals, but then thats becoming…