The entire scene feels squished. The arch's curve needs to be about 10% bigger, vertically, and about 15% higher up the wall. The V's in the ceiling support seem to have 90degree angle, so I'm guessing you need to stretch the supports about 20%. The doorway needs to be about 10-15% bigger (both directions) and the top…
Ok I've just had some interesting experiences with this in UDK, and I have a couple of questions for you Unreal pro's. I shoulda screenshotted this really but I was in a rush to check it out in UDK before I left work, and it didn't turn out so well. I basically combined the whole scene into 3 ASE's, and let UDK auto unwrap…
I'm actually probably not gonna go for the modular approach, at least that's what I'm thinking at this stage. Many of the props that appear more than once will likely be modelled/textured with slight variations on each side, the boxes/crates for example so they can be reused/rotated without it being obvious they're being…