The problem is that the wear and tear is too even across every surface and it makes it hard to read. What you need to do is have a lot more areas of less wear and then in the crevices and spots where rust would naturally accumulate apply it there. The walls in particular need to have that treatment but it appears that…
Thank you so much guys for the warm compliment. Lately I've been inspired by the high-poly modeling work from Kevin Johnstone and Ilya Nedyal: their attention to hard-surface detail blows me away everytime I study it and it keeps pushing me to model better and better. Hopefully someday I'll find myself modeling something…
Thanks guys for the feedback once again. Your support has been pushing me a lot lately. @lhazard: I think that the environment COULD have been wider as well now, even though my intention was to make it look very cramped. xD I have to admit that it is pretty difficult to navigate in it as a player character... not the best…