Max Underground posted a nice series of interviews with some of the initial engineers of 3d studio (DOS, and first windows ports). A The Interview is split into 3 sections: 1. Tom Hudson (one of the main developers of 3D Studio) http://www.maxunderground.com/the_history_of_3d_studio 2. Gary Yost (captain of the initial 3d…
Great thread idea, RenderHJS - wow, that screenshot takes me back. Like you I learned on 3DS Max 2.5 in 1999, I was in college. Was working with Character Studio when it was still a seperate product! Worked with 3DS until 3.0, then started learning Maya 2.5. Fell in love with Maya, and thought I'd never use 3DS Max again.…
I started with 3d studio DOS version 2 (which totally sucked), doing cinematics for industrial training videos. That was some painfull stuff. I was quite happy when they re-wrote the thing and released 3ds Max v1. At this point I'm not very thrilled with the aging Max software. I'd like to see them consolidate Max and Maya…
I started a long time ago on 3dsmax 6, I just learned myself how to make models in milkshape (by creating 3 vertices's and connecting them to get a face:D, Ignorance is bliss) and someone came up with this most awesome program that would make my life in 3d space much easier
First 3D app I ever used was Truespace (v1 I think) which was on a magazine cover CD :P Then I got hold of Max, V 2.5, when I think it was still Kinetix? Had NO idea what to do with it, so left it alone for a few years whilst I was still in college, learning Photoshop and Illustrator :P Jumped back on with Discreet's V5 at…
3d studio dos r2 for me as well, although when I got it from a friend as student version, r4 was out already. Did some very simple modelling, mostly animated stuff for fun sake (logo animations and such). No internet no manuals, it surely was a fun time figuring out that software ;) What stuck is that I still use the cyan…