Update on the texture. I'm calling the diffuse done (aside from any crits of course), and i'm moving on to the spec to complete it. I'm also going to change the color of the blue lights to white, keeping the glow blue to give it a florescent look.
KILL that overlay!!! Do not use overlays of the diffuse/spec turned normal map on your rendered normal map! If your going to use that info use it very very very slightly! Like a 2-5% use. What you have rite now feels like stucco. With out that overlay it should look great! I might go and strengthen any areas that you want…