gold works really well even though i might enjoy some blue hues in the rock diffuse. but that might not matter once you have it in the environment and lit.
Lots of potential in this scene. As a whole, the floor looks like its floating on water. Also, the brick wall consistency seems out of place and not inline with the over all theme. I would enlarge the brick wall pattern and lessen the over all normal map noise. Try and let your broad strokes show through rather than the…
much better... as delerium said take it a step further and reduce the AO multiplier in the bricks....actually you may want to do this in all your textures...i see alot of people doing this...they multip,ly there AO bake in over the top of their diffuse....personnaly when worjking with lightmass or anyother directional…
The arches pop, but the bird is flat and the surface quality is not interesting. It needs character. Maybe play with the shaders more. Give it a grimy bronze look with wear and tear represented in the normal map and diffuse. It might also help to reduce the over all noise in the diff. Instead of scattering the grim all…