I like what your trying to achieve in this scene. There is alot of potential here. But I think your execution is somewhat... sloppy. I like the shapes over all, but in my option, the textures/UVs and modeling is wasteful. In an enclosed scene like this, i would put more effort into the in-game modeling and less into the…
Hello Prophecies I have some feedback if you dont mind...You should get rid of the dark brick line that runs through the wall texture, my eyes are drawn to that. Your floor is still looking unnatural, the bricks are popping out to much... There is bricks in the roof section above statue, get rid of that and make it look…
I did not know this was a student project. Serves me right for not reading everything. Is this going to be playable? To clarify, I think one offs limit your UV abilities and confine you to a single pallet. Unless your accounting for close to or exact texel resolution, you may run into optimization issues in a production…
Two illusion breakers: stairs have noticeably lower pixel density than everything around them, and bricks on wall seem noticeably tiled. You can quickly remedy this with decals, you can put these everywhere, hide every seam, make things look ransacked and more dungeony. If you open ExampleMap.udk, you can see examples of…