Ic, that's cool. What ever works for you. :P. I would, however, approach the floor a little different. check this out (in HD ;) ): [ame]http://www.youtube.com/watch?v=U_h9g6DzBWI&NR=1[/ame] The floor has a nice realistic bump but the main brick pop is from geo. Notice the stones that are inset? They use geo and a second…
much better... as delerium said take it a step further and reduce the AO multiplier in the bricks....actually you may want to do this in all your textures...i see alot of people doing this...they multip,ly there AO bake in over the top of their diffuse....personnaly when worjking with lightmass or anyother directional…