i believe he is talking about how scale transformation is applied. in maya say i scale a cube by .5 and X Y Z, as long as i don't freeze my transformations, it will display .5 along x, y and z for my scale transformation, and if i enter 1 back in it will go to it;s original size, before i applied the scale transformation…
rooster: In the 'Manipulator' window, you should see those 'Absolute' and 'Offset' fields. The 'Absolute' fields are based on world space by default. If you want it to be based on a specific space. You can save that space's transform in the 'Transform List' window first. Then select it in the list and check 'Use as input…
new update. http://www.digitalfossils.com/Download/VoidWorld-march-24-11.rar Summary of changes: * Edit > Customize Tools > Manipulator Tools > Pivot+Orientation(World)... * Manipulator > Save Transform to List/Load Transform List. Buttons also available in Manipulation dock panel. * Some oversight in obj export options is…
The cools thing about blender modeling, and what makes it so fast is it's way of hotkeys. In vw you have to: - press w, e or r to go into transform mode (but no actual transformation happens) - point you mouse directly over gizmo (center or arrow for constraint); it ofter require to rotate view for clear view of gizmo's…
passerby: there's no guarantee that the actual snap point is going to be on a vert though, I can imagine scenarios where it isn't. One thing worth noting, in max/maya you have the ability to move the object verts, and the pivot, and freeze the transformations (reset xform). So you can have it that an object has translation…
Thanks, I have printed off the hotkey list and will now work on setting them up to my liking :) I never put together the orientation of the keys for selections and transformations, now that will make things a lot easier.
JoseConseco: Thanks a lot for the demo! Actually there is a quicker way to do the transforming operation similar to the demo you described. Here is my demo 1.create a box. 2.press down w key. from the drop down Instant Help tooltip, you should be able to see the LMB/MMB/RMB tool for this streamline tool. 3.press down LMB…
Can I ask why scale is not kept? that's pretty much against the standard in any modelling program I've used. Kind of a shame in my opinion freeze transform (maya)/reset xform (in max) is a command which says 'ok mesh stays put, but I'm going to set transform, rotation and scale data to 0 (well, scale is set to 1) in maya…
I have done something about the viewport flickering. Try this and see if its improved. http://www.digitalfossils.com/Download/VoidWorld-Aug-29a.rar Polyhertz: If the selection center is out off the screen, the programe will use the screen center as the pivot point. Thats the design behaviour as suggested by r_fletch_r.…