by render window, i think he is expecting there to be something like scanline render or mental ray, and to ansswere your question ArchieVision you cant, VW is purley meant for modeling no rendering, so to render a scene move it to a other package or use a standalone renderer
IC. You can achieve that by click 'Rendering > Transparent/Solid'. Make sure 'Rendering > Cull BackFacing' is ON or 'Rendering > Back Face In Gray' is Off. All these commands are also available in radial menu and top toolbars, also can be hotkeyed.
Jose: In Edge mode, open the Retopo tool and you will see the 'Forward rendering' option check box on top of the tool's panel. Edit: Did you use the sep-21 update. If yes, Check Rendering > Cull None and uncheck Rendering > Back Face In Gray, you should have good performance even with the edges on. Please confirm this.
thedaemon: Can you explain what functionalities it requires and what's the workflow looks like about morphs? kkkkkk: Maybe the visual style rendering is not working well. Try this: In the Preference form, inside 'Form Color Scheme' group, Uncheck the check box that is just below 'Fore Color'. Close the program and restart…
new update. http://www.digitalfossils.com/Download/VoidWorld-sep-21-11.rar Summary of changes: * Island select can be performed by LMB double click in vertex/polygon mode, provided Include selection boolean key(default: Shift) is pressed down. * Rendering performance should be better off if the following conditions are…
ghib: Please don't make mistake. My suggestion is cull-none and NOT-BackfaceInGrey. Under this condition, the app don't need to do computations that will slow down the rendering performance. Is it possible to reproduce the crash? passerby: Thanks for the comparison! Jose: What is the problem with the Material Window? If it…
Polyhertz: Can you try out this built. http://www.digitalfossils.com/Download/VoidWorld-Aug-28c.rar I put back on some codes so only when user interact with the programe the rendering can occur. In this way to avoid the graphic card at full render load at all time. It should run fine as before as I am quite sure the…
bugo: max's material system is node/graph based now. However id think it'd be optiimal to stick to making an awesome modeler and forget about complex materials and rendering.